Material
Functions
- AddTexture(): Set the texture in a slot: (texture, slot); nil removes it
- CastsShadows(): Whether the material casts shadows
- GetShader(): Get the shader name
- GetTextureOffset(): Get the texture offset
- GetTilingFactor(): Get how many times textures repeat
- GetTint(): Get the colour multiplied over the textures
- IsTransparent(): Whether the material is drawn with transparency
- IsTwoSided(): Whether back faces are drawn
- SetCastShadows(): Set whether the material casts shadows
- SetShader(): Set the shader by name
- SetTextureOffset(): Set the texture offset
- SetTilingFactor(): Set how many times textures repeat
- SetTint(): Set the colour multiplied over the textures
- SetTransparency(): Set whether the material is drawn with transparency
- SetTwoSided(): Set whether back faces are drawn