Audio Listener
The point that sound is heard from, usually the camera or the player.
Volume and panning of every Audio Source are worked out relative to
the listener marked Primary.
Scene file
Saved as a <AudioListener> element inside the entity's <Entity> element. Attributes that are left out keep their default. See Scene Files for how values like vectors, colours and file paths are written.
<AudioListener Primary="true"/>
| Name | Where | Type | Default |
|---|---|---|---|
Primary |
attribute | bool | true |
Lua scripting
No properties or functions of this component are exposed to Lua.