Button
A clickable UI element, with a different look for each state.
Work in progress
In game UI is still in development
A button needs a Widget on the same entity, under a
Canvas. Each state (normal, hovered, clicked and disabled) can have its
own texture and tint. A Lua Script on the entity
receives OnPressed(), OnReleased(), OnHovered() and OnUnHovered().
Scene file
Saved as a <Button> element inside the entity's <Entity> element. Attributes that are left out keep their default. See Scene Files for how values like vectors, colours and file paths are written.
<Button>
<NormalTexture Filepath="UI/Button.png" FilterMethod="0" WrapMethod="0"/>
<HoveredTexture Filepath="UI/ButtonHover.png" FilterMethod="0" WrapMethod="0"/>
<NormalTint R="1" G="1" B="1" A="1"/>
<HoveredTint R="1" G="1" B="1" A="1"/>
<ClickedTint R="0.8" G="0.8" B="0.8" A="1"/>
<DisabledTint R="0.5" G="0.5" B="0.5" A="1"/>
</Button>
| Name | Where | Type | Default |
|---|---|---|---|
NormalTexture HoveredTexture ClickedTexture DisabledTexture |
children, optional | texture: Filepath, FilterMethod, WrapMethod |
none |
NormalTint HoveredTint ClickedTint DisabledTint |
child R G B A |
float, 0-1 | white |
Lua scripting
Properties
- ClickedTint (
Colour): Tint applied to the clicked state's texture - DisabledTint (
Colour): Tint applied to the disabled state's texture - HoveredTint (
Colour): Tint applied to the hovered state's texture - NormalTint (
Colour): Tint applied to the normal state's texture