Name
The entity's display name.
Every entity has one. It's what the Hierarchy panel shows, and scripts can read and change it
with entity:GetName() and entity:SetName(). Names don't have to be unique.
Scene file
<Entity Name="Player" ID="...">
...
</Entity>
| Name | Where | Type | Default |
|---|---|---|---|
Name |
attribute on <Entity> |
string | Unnamed Entity |
Lua scripting
Properties
- Name (
string): The name of this entity