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Billboard

Keeps an entity facing the camera.

Use it for sprites and text in a 3D scene that should always face the viewer. With Position set to Camera, the entity is pinned to a point on screen instead of a point in the world.

Scene file

Saved as a <Billboard> element inside the entity's <Entity> element. Attributes that are left out keep their default. See Scene Files for how values like vectors, colours and file paths are written.

<Billboard Orientation="1" Position="1">
    <ScreenPosition X="0" Y="0"/>
</Billboard>
Name Where Type Default
Orientation attribute int: 0 stays upright (world up), 1 faces the camera fully 1
Position attribute int: 0 world position, 1 fixed on screen 0
ScreenPosition child X Y float; only written and read when Position is 1 0, 0

Lua scripting

No properties or functions of this component are exposed to Lua.