State Machine
Placeholder for state machine AI.
Work in progress
State machines aren't finished yet. The component can be added and is saved, but it has no settings and doesn't do anything at runtime.
Scene file
Saved as a <StateMachine> element inside the entity's <Entity> element. Attributes that are left out keep their default. See Scene Files for how values like vectors, colours and file paths are written.
<StateMachine/>
Lua scripting
No properties or functions of this component are exposed to Lua.