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Entity

Functions

  • AddChild(): Add Child
  • Destroy(): Destroy
  • GetChild(): Get first Child
  • GetID(): Get the entity's UUID, which stays the same across saves and loads
  • GetName(): Get Name
  • GetParent(): Get Parent
  • GetSibling(): Get Sibling
  • IsSceneValid(): Is Valid
  • SetName(): Set Name

Components

Every component below can be added to/read from any entity via entity:Add<Name>(), entity:Get<Name>(), entity:GetOrAdd<Name>(), entity:Has<Name>() and entity:Remove<Name>() - e.g. entity:AddTilemapComponent().