Hidden
Stops an entity, and everything under it, from being drawn.
A hidden parent hides its children too, without changing the children's own Hidden
value. Hidden entities still update, run scripts and take part in physics.
Scene file
Saved as a <Hidden> element inside the entity's <Entity> element. Attributes that are left out keep their default. See Scene Files for how values like vectors, colours and file paths are written.
<Hidden Hidden="true"/>
| Name | Where | Type | Default |
|---|---|---|---|
Hidden |
attribute | bool | true |
Lua scripting
Properties
- Hidden (
boolean): Whether this entity is hidden from rendering - a hidden parent also hides its children, but doesn't change their own Hidden value