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Hidden

Stops an entity, and everything under it, from being drawn.

A hidden parent hides its children too, without changing the children's own Hidden value. Hidden entities still update, run scripts and take part in physics.

Scene file

Saved as a <Hidden> element inside the entity's <Entity> element. Attributes that are left out keep their default. See Scene Files for how values like vectors, colours and file paths are written.

<Hidden Hidden="true"/>
Name Where Type Default
Hidden attribute bool true

Lua scripting

Properties

  • Hidden (boolean): Whether this entity is hidden from rendering - a hidden parent also hides its children, but doesn't change their own Hidden value